
This will display wether or not you have enrage active.

If you already have Enrage active and you don't have enough rage to activate the spell (also will work for Massacre talent as well), it will not glow, colorize or flash.

If you do not have Enrage active, but have only 94 or less rage - it will not jump up and down nor will it have a glow, only a colorized flash. I hope this explanation made sense Amondra If you have 95 rage, wether or not Enrage is active, it will start jumping and glowing. (*temporary) = ".ace\AddOns\WeakAuras\RegionTypes\a:591: attempt to call method 'SetValue' (a nil value)"ĪucUtilAHWindowControl, v.5575(7.0/embedded)ĪucUtilScanProgress, v.4979(7.0/embedded)ĪucUtilSimpleAuction, v.5654(7.0/embedded)īabylonian, v5.21g.5579 (SanctimoniousSwamprat)(/embedded)Ĭonfigator, v5.21g.5579 (SanctimoniousSwamprat)(/embedded)ĭebugLib, v5.21g.5579 (SanctimoniousSwamprat)(/embedded) ace\AddOns\WeakAuras\RegionTypes\a line 591:Īttempt to call method 'SetValue' (a nil value) If it didn't, or you would like to have Rampage display Red when it is available either way, do a /wa ingame and Delete "Rampage Enraged" as well as "Rampage NoENR Ragecap 2" and delete the second trigger to "Rampage" Note that this will remove its conditions I have set, and will simply colorize and flash when the spell can be used.
